Core Rulebook | Spells | Plane Shift

Plane Shift

School: conjuration [teleportation] ()
Domain: Freedom Subdomain: 5
Level: Arcanist: 7; Cleric: 5; Oracle: 5; Shaman: 7; Sorcerer: 7; Summoner: 5; Warpriest: 5; Witch: 7; Wizard: 7
Components: V, S, F (a forked metal rod attuned to the plane of travel)
Casting time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throws: Will negates
Spell Resistance: yes
Target: creature touched, or up to eight willing creatures joining hands

Description: As many as eight subjects travel to another plane.

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).